
Hello there! We're currently developing the pre-alpha version 0.2004. So far, the light and shadow system has been a real issue and challenge for us. Now we've made another re-work on it, and revised the flashlight's light circle with more directions. Current light sources in the game include the flashlight and the torch. The shapes of the light have also been made softer in the newest version.

The circular shape of the torch light.
The problem with the light/shadow system is to make it as fluent and optimized as possible. And also visually as good-looking as possible. If the game would not be targeted for a very wide range of computers from very low to high end specs, it would be easy to just jam in a system which would require a huge amount of memory and CPU power.
We're also working on a new inventory and also a map screen at the moment. They are only visual at the moment, and have no interaction coded in. The map screen will feature a Scene and Act map, and also a short objectives list.


Shots of the incoming inventory and map screen.
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